He was the lead designer and writer of Fallout 2 and Planescape: Torment, and a writer or narrative designer on most of Obsidian Entertainment's games, and more recently on a variety of titles from Prey to Divinity: Original Sin II and Into the Breach. All the latest and hottest Obsidian Entertainment news and rumors. He helped me feel like he valued me as a prospective employee. Obsidian Entertainment has a great HR department. Category: News Archive. Surprised by this, I did double-check with him and ask for clarification once he told me this reversal to make sure he was saying what I thought he was saying, and he confirmed it again. Skyforge – Dev Interview at Obsidian Entertainment. I don’t know how much leave he felt he had to speak on things, but he isn’t usually one to be silent unless ordered to. Obsidian Entertainment has been busy lately with three projects that it highlighted during Microsoft's Xbox Games Showcase on Thursday. I was disappointed to hear that it wasn’t true, but I am happy I know now.The biggest shock, though, came when the matter arose about paying back employees (not the owners, but our employees) who had given up their paychecks to keep Obsidian from going bankrupt. So you will not be playing exclusively on Gorgon. All Rights Reserved.RuneHeads and 1C's cyberpunk RPG Conglomerate 451 is the subject of our latest review, in which we take you through the usual smattering of details on its story, mechanics, quest/mission structure, and more.
By increasing the level cap, we're introducing some cool new skill unlocks that allow for some pretty empowering ways of handling combat and conversations and stuff like that, which I think a lot of people were hungry for - more specialization if they wanted it. Even if my objections weren’t personal, I'm sure that didn't generate any goodwill, but I did bring up objections because I was genuinely surprised by the answers I was getting (I thought Obsidian’s employee review process had problems, for example, but even that was refuted).Also, to clarify, I don't care about cuts to my work (that’s what being a writer is all about), and I don’t consider my words precious and unalterable - I only cared about the process that was followed, which I thought was poorly managed and wasted everyone's time. So right around the game's main release, we kind of transitioned to what is the current incarnation that is project Gorgon.As you explore that space, you'll encounter a lot of abandoned Spacer's Choice facilities, which will have a lot of similar vibes to what you've seen elsewhere in the game, as well as interesting microbiomes within the surface of the asteroid itself. This is the Obsidian Entertainment company profile. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-clickers, and card jousting.Fortunately, when another owner did finally admit he agreed with me sometime later (mostly because one of the unpaid employees confronted the owner on what was going on with it), we were able to push Feargus into establishing a payback plan and get restitution for the employees who sacrificed for us - and this was well before any owner paychecks resumed (by this point, the owners were resolved to not getting paid back, so it wasn't a huge shift).I do know many writers at Obsidian who did go over word count (including PoE2, which is said to be double the size of internal projections) but I don’t know how many were ready to do cuts immediately when asked as I did – but I did try to set an example for how writers should react when asked to change elements by their lead or project lead because you'd want the same thing if you were a lead or project director (otherwise, you can't maintain a consistent vision).I objected to a number of these things because they seemed wrong (they're at the Codex, but they're too many to repeat here). And when he made the admission, I don't think he remembered he had once told me something very different, and his answer then was the source of much of my support for him during my time at Obsidian because it had seemed he had taken steps to support me and defend me at Black Isle during the Torment process. And when this occurred, it made me uncomfortable. Hits: 2164 Written by WorstUsernameEver on October 29th, 2012. I interviewed at Obsidian Entertainment (Irvine, CA) in September 2018.
See legal page for details.We wanted to exemplify the things that people really loved about the base game while exploring some of the things that people hungered for even more. Glassdoor gives you an inside look at what it's like to work at Obsidian Entertainment, including salaries, reviews, office photos, and more. Powered by Mist Engine.Other content © its original creator. I (JamesBl0nde) recently had the chance to fly to Irvine California, to visit the Obsidian Entertainment development studio to check out the behind the scenes development of Armored Warfare. Q: I used to be a consumer journalist, and there was a great period for Obsidian Entertainment towards the end of my time doing that: Alpha … We were thinking of cool ways to build a story around that - a story that both leads the player through a lot of moments of discovery and also provides further reflection on the larger problems of Halcyon. I will say that although Josh was given responsibility for the cuts, he was very quiet in all the meetings we had about the matter, but it may be because I was agreeing to do all of them – which was always the case.
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